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  • Writer's pictureTyphoon

Interview to Lucas García

Updated: May 6, 2019

Lucas García is a student of the Video Game Design and Development degree. At this moment he’s developing a game for Project 3 as a coder.






What do you expect from that project?

To end with a simple and funny game.


Do you like the game in its current state?

Today is better than other days, so yes.


What do you think that is the most difficult think for the team in general?

Organizing ourselves and make people have the things done when they should. When someone does something and 5 minutes later opens again the project, it does not work. It’s something annoying and the others accuse you of not having done your work. And then you lose time trying to find out who has changed what without taking into account what you have done.


Do you think that using your own engine has any benefit? And what do you thing that are the disadvantages in your case.


In a long term, it can bring benefits such as be able to optimize better or work harcoding less things in the engine. But in general I think that using an already done engine such as Unity, which works perfectly, is much better the 100% of the times.


What’s what you most like about making games?

That people play and like them.

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